Consultation Period | ~ |
---|---|
Participation Application |
2020.08.01 15:00 ~ 2020.09.21 12:00 |
Attached file |
---|
Lynn
studioaheun
combines elements that shows the traditional beauty of Korea with a smartphone-friendly puzzle
My name is zolzaya
THE SHOOT MEDIA Inc.
Winner 2018 world Khoomei, DAMBA ZOLZAYA is the first female Khoomeisinger in KHOVD region, the birthplace Khoomei. As the Khoomeisinger, she is in the heyday. Visited for her first Khoomeialbumin Chandmani, But she was distressed by the memory of her dead father while filming.
More
novel of poem
JMGREEN
조현병을 가진 주인공 ‘서란’과 평생 그녀만을 사랑하는 ‘한수’가 나오는 판타지로맨스소설입니다.
we creator
Sam corporation Inc.
Creative thinking skills are important for the future and anyone has the right to learn them. We provide tools for self directed creative learning and evaluation through the use of physical products and accompanying apps.
Nomad Interview
SE O STUDI O
NOMAD INTERVIEW is an annual book and magazine based in Korea, each project focusses on a unique theme, alongside engaging inspiring people’s insightful interview, business, and philosophy.
Memory
Gulliver Pictures
My dear husband, who was the perfect for everything and loved me more than anyone, is dead
Buyers list is the information for the company's members.
Founded in 2019, ACCESS KOREA creates new brand values and opportunities based on the networks and perspectives. Focusing on character licensing, animation distribution and the supply of Korean cultural products, we introduce Korea's excellent cultural contents to business partners all over the world.1. Illustration : <Memoire Brilant>2. Character : <Banitte> 3. TV Animation Series : <Aesop's Theater> 39eps x 8mins. 43 countries watch.4. Education TV show program - Play learn TV(CATV)5. Character, Webtoon :<Goblin Capture> 6. K-POP Products
DALGONA Entertainment planning creative animation, New Media and merchandising, new media business. This allows the creative content licensing business with a target overseas market. For more than 20 years, we’ve developed the know-how to make content powerful in the Korean animation market. Based on our previously successful animation program, Backkom, we will keep creating global animations and establish a new business model that reflects the changing media environment.